VP-Sculpt provides tools for editing and reshaping polygonal mesh surfaces. Surfaces can be imported into and exported out of VP-Sculpt in any of several different file formats (DXF, IGES, INVENTOR, OBJ, SCULPT, STL, GVA). Editing and reshaping operations can be applied to individual vertices or facets, to a user-defined area on the surface, or in some cases to the entire model. VP-Sculpt allows you to display multiple views of the model and provides interactive control over pan, rotation, perspective, and many different rendering options. VP-Sculpt also has many utilities for repairing model data, performing measurements on the model, and preparing the model for a rapid prototyping (RP) process.
One of the most powerful features is the ability to select user-defined areas directly on the 3D model surface allowing you to edit and reshape them. You can define an area on the surface in many different ways. One method involves interactively placing, sizing, and orienting an elliptical cylinder which is projected onto the surface to define the area. Another method is to define a custom free-form shape where you pick points on the surface and VP-Sculpt automatically connects them with geodesic (shortest distance) paths. This is done consecutively until a closed perimeter is designated on the surface. VP-Sculpt then automatically identifies the portion of the surface within the perimeter.
Once an area is defined, by any of the methods, it can be:
Mirror image editing and sculpting can also be automatically performed in the case of a symmetrical surface (e.g., a scanned face):
The complete user/reference manual can be found on-line at: